Abstract
Participation in computing across gender, race/ethnicity, and socio-economic status is far from equitable. This equity matters because it determines who gets to develop technology. Artistic computing environments is one lens to explore inequities that exist within the design of learning experiences. Artistic practices offer reflective processes that can enable learners to draw on their own values and cultures within the learning experience; while computing technology provides various new media for learners to express themselves. In this talk, Dr.